4/25/2014: AwfulMedia Products (AMP) launched. Check out AMP Inventory for Unity here.

Revenue Model on DoTheNet.com

This blog discusses matters dealing with a project I’m working on called DoTheNet. I’ve introduced the project in a post on Tumblr if you’re interested.

While I’ve been crackin’ away at the DoTheNet.com site I’ve been thinking about the revenue model. I’ve been back and forth on it since the start and if I’m being honest, I’m not completely confident in either choice.

AMP Inventory System for Unity (10% off now!) – Unity Assets

AMP (AwfulMedia Products) Inventory System is a simple, but powerful inventory designed for ease-of-use and to be completely universal. The system includes a Custom Item Manager, a simple 1-click installer to get it up and running, drag-and-drop for organizing your inventory, basic equipment selection (does not physically equip in v1.0, but that’s planned) including a […]

Basic Unity C# Tile Manager Class

I’ve been wanting to create a map builder for Unity’s new 2D features for awhile now, but I haven’t had the time to get it done. I managed to get this far a couple of weeks ago, but haven’t looked back since. There isn’t much to it, but maybe you’ll find some motivation to turn […]

Flappy Bird Clone in Unity (UPDATE 1.4) – Download the Unity Package

We’re covering a ton of Unity on the Youtube channel and I get quite a few requests for different game types. One that I received a few times that actually interested me was Flappy Bird. The game is so simple that I managed to recreate a prototype of the game’s mechanics in under two hours […]

How to Make a Game in Unity

If you’re like me, you’ve dreamed of being a game developer since you were old enough to play video games. For some reason, though, your parents never took you seriously when you brought it up. “Oh, that’s nice darling. You can do whatever you set your mind to,” ┬áso why didn’t you? Didn’t know where […]